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High pressure exercises for U14 players

Planning high pressure exercises for U14 players can be a real headache. At this age (13-14 years), players are learning to understand collective play, and asking them to press with purpose requires very specific methodology. Just shouting "press!" from the sideline is never enough. In this article you will find 5 high pressure drills designed for U14 players, with a clear objective, number of players, required materials, recommended space, estimated duration and how to progress or simplify each task. Everything you need to work on pressing effectively with your team.

Why work on high pressure with U14 players?

U14 teams are at a key developmental stage for consolidating collective pressure concepts. At this age, players can begin to understand pressing as a systematic team weapon, not just individual reactions. From a pedagogical standpoint, there are three fundamental principles when working on high pressure with U14 players. First, pressure must arise from a clear stimulus: a back pass, a poor touch by the opponent, a signal from the coach. Second, the nearest player presses while teammates close down space — this is worked on through repetition in controlled situations. Third, organization after failing to recover the ball is just as important as the pressing itself. These exercises are designed to work on these principles progressively, from reduced situations with few variables to more complex application contexts.

Exercises 5

Application 4v4 + 1 joker (progression)

Diagrama de Application 4v4 + 1 joker (progression)
ObjectiveProgress in attack; improve body positioning, control, passing, third-man combinations and offensive relationships. Improve defensive pressing ability
Players9-20 players: 4 red attackers, 4 blue defenders and 1 white joker
MaterialsCones, discs, bibs and balls
Space1 rectangle divided into 2 squares of 15-25 m per side
Duration3-4 sets x 3-5 min per set
CategorySmall-sided application

An application game with 2 spaces where the attacking team (red) must progress to space 2 via a pass to players in that space before finishing at mini-goals. Players must position at different lines and heights using third-man combinations, constant movement and triangles.

Players are positioned 2 in each square with the joker providing numerical advantage in both squares to achieve progression or finishing at mini-goals.

Attack: speed of circulation, passing quality, offering passing lines, width. Defense: prevent opponent progression, close passing lanes, direct the pressure.

Variation: reduce the space to increase defensive intensity or add a touch limit to force faster play. You can also add a joker to create numerical superiority and facilitate learning.

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Application 4v4 + 3 jokers (wide switch)

Diagrama de Application 4v4 + 3 jokers (wide switch)
ObjectiveProgress in attack, make wide switches; improve body positioning, control, passing, third-man combinations and offensive relationships
Players11-22 players: 4 red attackers, 4 blue defenders and 3 white jokers
MaterialsCones, discs, bibs and balls
Space1 rectangle divided into 2 squares of 15-25 m per side
Duration3-4 sets x 3-5 min per set
CategorySmall-sided application

An application game with 2 spaces where the attacking team (red) must connect a wide switch by passing to both wide players to progress to space 2 and finish at mini-goals. Players must position at different lines and heights.

If the attacking team loses the ball they immediately try to win it back through pressure.

Attack: speed of circulation, passing quality, offering passing lines, width. Defense: prevent opponent progression, close passing lanes, direct the pressure.

Variation: reduce the space to increase defensive intensity or add a touch limit to force faster play. You can also add a joker to create numerical superiority and facilitate learning.

Application 4v4 + 1 joker (advanced)

Diagrama de Application 4v4 + 1 joker (advanced)
ObjectiveProgress in attack; improve body positioning, control, passing, third-man combinations and offensive relationships. Improve defensive pressing ability
Players9-20 players: 4 red attackers, 4 blue defenders and 1 white joker
MaterialsCones, discs, bibs and balls
Space1 rectangle divided into 2 squares of 15-25 m per side
Duration3-4 sets x 3-5 min per set
CategorySmall-sided application

An application game with 2 spaces where the attacking team (red) must progress to space 2 via a pass to players in that space before finishing at mini-goals. Players must position at different lines and heights using third-man combinations, constant movement and triangles.

Attackers are positioned 2 in each square with the joker providing numerical advantage. Defenders are positioned 1+2 as per diagram, always remaining numerically disadvantaged.

Attack: speed of circulation, passing quality, offering passing lines, width. Defense: prevent opponent progression, close passing lanes, direct the pressure.

Variation: reduce the space to increase defensive intensity or add a touch limit to force faster play. You can also add a joker to create numerical superiority and facilitate learning.

Rondo 6v3

Diagrama de Rondo 6v3
ObjectiveOffensive transition: find the safe pass after winning the ball. Defensive transition: press immediately after losing the ball
Players9-18 players (3 teams of 3)
MaterialsCones, bibs and balls
Space20x30m
Duration3-5 sets x 3-4 min per set
CategoryRondo

A rondo with 2 spaces is played where the ball-possessing team (2 groups of 3) must maintain possession through passes, constant movement and association triangles, then progress via a pass to the players waiting in the other square.

The objective for the defending team is to recover the ball through interception or tackle, make a safe pass and take up the positions vacated by the team that lost the ball.

Offensive transition: find the safe pass. Defensive transition: focus on pressing immediately after losing the ball.

Variation: reduce the space to increase defensive intensity or add a touch limit to force faster play. You can also add a joker to create numerical superiority and facilitate learning.

Rondo 6+1 joker vs 3

Diagrama de Rondo 6+1 joker vs 3
ObjectiveOffensive transition: find the safe pass after winning the ball. Defensive transition: press immediately after losing the ball
Players10-20 players (3 teams of 3 + 1 interior joker)
MaterialsCones, bibs and balls
Space20x30m
Duration3-5 sets x 3-4 min per set
CategoryRondo

A rondo with 2 spaces is played where the ball-possessing team (2 groups of 3 plus 1 interior joker) must maintain possession through passes, constant movement and association triangles, then progress via a pass to the players waiting in the other square.

The objective for the defending team is to recover the ball through interception or tackle, make a safe pass and take up the positions vacated by the team that lost the ball.

Offensive transition: find the safe pass. Defensive transition: focus on pressing immediately after losing the ball.

Variation: reduce the space to increase defensive intensity or add a touch limit to force faster play. You can also add a joker to create numerical superiority and facilitate learning.

Build your full session with FutCoach

FutCoach generates complete training sessions for U14 players in seconds. Select your age group, the session objective (high press) and the number of players, and the AI creates a complete session for you with warm-up, main block and cool-down. Download FutCoach free and prepare your next high press session in less than 2 minutes. No blank templates, no improvising on the field.

Frequently asked questions

When is the right time to introduce high press with U14 players?

At U14 (13-14 years) players can already master clear press triggers: loss of ball control by the opponent, a back pass, ball at the opposing goalkeeper. The important thing is not for the team to press across the whole field, but that they know when and how to do it. Start with 2-3 clear situations and repeat them until they become automatic.

How many players do I need to practise high press?

Most high press exercises work with 8-16 players. Rondos and possession games with defensive transition can be done from 6 players. The key is to have one group pressing and another group trying to maintain possession, with enough space for the pressure to make sense.

How much time should I dedicate to high press in each session?

"For U14, between 15 and 25 minutes per session is enough if you work with intensity and specific corrections. It is not necessary to dedicate a whole session: you can incorporate pressing exercises within the collective tactical block as a complement to the usual defensive work."

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