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Small-sided game exercises for U8 players

Small-sided games (SSGs) are one of the most powerful tools in modern football methodology. For U8 players (6-8 years), they multiply ball contacts, improve decision-making in reduced spaces and create real, game-like scenarios that are engaging for young players. In this article you will find 5 small-sided game exercises for U8 players, with complete structure: objective, players, materials, space, duration and variation. Everything you need to use SSGs effectively in your training sessions.

Why work on small-sided games with U8 players?

Small-sided games are the most complete methodological tool in modern training. For U8 players (6-8 years), these exercises multiply ball contacts, improve decision-making in reduced spaces and create real, game-like learning situations that players find motivating. Three pedagogical principles to keep in mind when using SSGs with U8 players. First, space per player: smaller spaces increase the number of touches and the intensity of pressing; larger spaces encourage circulation and width. Second, jokers: players who always play with the team in possession create numerical superiority, giving more time and space to the attacking team and facilitating learning. Third, rules and objectives: each SSG must have a clear objective (maintain possession, progress, finish) and specific rules that develop the target skill. These exercises range from possession rondos to small-sided application games with progression objectives.

Exercises 5

Possession 3+3v3

Diagrama de Possession 3+3v3
ObjectiveMaintain possession, improve body positioning, control, passing and offensive relationships. Win the ball back through pressing
Players9-20 players (3 teams of 3). Can run 2 simultaneous tasks
MaterialsCones, discs, 3 sets of bibs and balls
Space1 square of 12-18 m per side
Duration3-4 sets x 3-5 min per set
CategorySmall-sided possession

A 6v3 possession game is played. The objective for the attacking teams (red and blue) is to maintain possession through passes, constant movement and forming association triangles.

The objective for the defending team (white) is to win the ball back through interception and tackle. When the white team recovers the ball, they join possession with the team that did not lose it (3+3) and the team that lost the ball (3) becomes the new defenders.

Attack: focus on pass execution, offering passing lines to the ball-carrier and maintaining width in attack. Defence: close passing lanes to press and reduce space.

Variation: reduce the space to increase defensive intensity or add a touch limit to force faster play. You can also add a joker to create numerical superiority and facilitate learning.

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Possession 3+3v3

Diagrama de Possession 3+3v3
ObjectiveMaintain possession, improve body positioning, control, passing and offensive relationships. Win the ball back through pressing
Players9-20 players (3 teams of 3). Can run 2 simultaneous tasks
MaterialsCones, discs, 3 sets of bibs and balls
Space1 square of 12-18 m per side
Duration3-4 sets x 3-5 min per set
CategorySmall-sided possession

A 6v3 possession game is played. The objective for the attacking teams (red and blue) is to maintain possession through passes, constant movement and forming association triangles.

The objective for the defending team (white) is to win the ball back through interception and tackle. When the white team recovers the ball, they join possession with the team that did not lose it (3+3) and the team that lost the ball (3) becomes the new defenders.

Attack: focus on pass execution, offering passing lines to the ball-carrier and maintaining width in attack. Defence: close passing lanes to press and reduce space.

Variation: reduce the space to increase defensive intensity or add a touch limit to force faster play. You can also add a joker to create numerical superiority and facilitate learning.

Possession 3+3v3 (nested rectangles)

Diagrama de Possession 3+3v3 (nested rectangles)
ObjectiveMaintain possession, improve body positioning, control, passing and offensive relationships. Win the ball back through pressing
Players9-20 players (3 teams of 3). Can run 2 simultaneous tasks
MaterialsCones, discs, 3 sets of bibs and balls
Space2 rectangles one inside the other: inner 6-12 m per side, outer 12-18 m per side
Duration3-4 sets x 3-5 min per set
CategorySmall-sided possession

A 6v3 possession game is played in a nested rectangle space. The objective for the attacking teams (red and blue) is to maintain possession through passes, constant movement and forming association triangles.

The objective for the defending team (white) is to win the ball back through interception and tackle. When the white team recovers the ball, they join possession with the team that did not lose it (3+3) and the team that lost the ball (3) becomes the new defenders.

Attack: focus on pass execution, offering passing lines to the ball-carrier and maintaining width in attack. Defence: close passing lanes to press and reduce space.

Variation: reduce the space to increase defensive intensity or add a touch limit to force faster play. You can also add a joker to create numerical superiority and facilitate learning.

Application 5v3 + 1 joker

Diagrama de Application 5v3 + 1 joker
ObjectiveProgress in attack, improve body positioning, control, passing, third-man runs and offensive relationships
Players9-20 players split into 2 teams: 5 red attackers, 3 blue defenders and 1 white joker
MaterialsCones, discs, bibs and balls
Space1 rectangle divided into 2 squares of 12-15 m per side
Duration3-4 sets x 3-5 min per set
CategorySmall-sided application

An application game with 2 spaces is played in which the attacking team (red) must connect with an interior player to progress; they can use the red player in the adjacent space and the white joker who always plays with the team in possession.

If the attacking team loses the ball they try to recover it immediately through pressing after loss.

Attack: speed of circulation, pass execution, offering passing lines to the ball-carrier, width in attack. Defence: prevent the opponent's progression, close passing lanes to press and reduce space.

Variation: reduce the space to increase defensive intensity or add a touch limit to force faster play. You can also add a joker to create numerical superiority and facilitate learning.

Application 4v4 + 1 joker

Diagrama de Application 4v4 + 1 joker
ObjectiveProgress in attack, improve body positioning, control, passing, third-man runs and offensive relationships
Players9-20 players split into 2 teams: 4 red attackers, 4 blue defenders and 1 white joker
MaterialsCones, discs, bibs and balls
Space1 rectangle divided into 2 squares of 15-25 m per side
Duration3-4 sets x 3-5 min per set
CategorySmall-sided application

An application game with 2 spaces is played in which the attacking team (red) must connect with an interior player to progress; they can use the red player in the adjacent space and the white joker who always plays with the team in possession.

If the attacking team loses the ball they try to recover it immediately through pressing after loss.

Attack: speed of circulation, pass execution, offering passing lines to the ball-carrier, width in attack. Defence: prevent the opponent's progression, close passing lanes to press and reduce space.

Variation: reduce the space to increase defensive intensity or add a touch limit to force faster play. You can also add a joker to create numerical superiority and facilitate learning.

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Frequently asked questions

What is the ideal space size for small-sided games with U8 players?

The space depends on the exercise objective and number of players. As a general rule, between 6 and 12 m² per player favours technical and tactical work. Smaller spaces increase pressing intensity; larger spaces encourage circulation and width. Adjust the space according to what you want to develop.

Why use jokers in small-sided games?

Jokers (players who always play with the team that has the ball) create numerical superiority for the possessing team, giving more time and space to practice the target skill. They also keep all players active and involved. At U8, jokers can be a player from the same team or the coach themselves.

How many repetitions should I do in small-sided games?

"The ideal for U8 players is sets of 3-8 minutes with 1-2 minutes rest between sets. The number of sets depends on where the exercise sits in the session. In the main block, 3-4 sets is standard. In the warm-up or cool-down, 1-2 sets is sufficient."

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